Art & Design

Much of my work consisted of modelling, texturing, environment art, and design work for promotional materials.

Some wall and floor textures used in-game.

Props created for the game.

Programming

My code contributions were limited in this project, and the majority of my changes were simple bugfixes. However, I did implement a pseudo physics-based googly eye system, which allowed us to dynamically attach googly eyes to anything in the level.